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Gold Saucer

Battle Arena


At the Battle Arena, one member of your party can participate in a series of battles to with Battle Points(BP) that can be exchanged for valuable prizes. The cost is 10 GP (not Gil) and there's very little risk.

The basic premise is simple. The chosen fighter can fight up to eight random encounters of increasing difficulty. Any damage or negative effects from the previous fight are carried over to the next fight. After any win, the player may choose to continue or stop. If the player stops, he/she receives any BP collected up to that point. Should the player choose to go on, your fighter is hit with random effect, chosen via a one-reel slot machine.

Fighters aren't actually killed in the Battle Arena. Even if they're defeated, they leave the arena with exactly the same amount of HP and MP with which they entered. The only thing the battle affects is the items you used.

Before giving it a try, equip your BEST to the fighter your going to send in. Vincent, or Cait Sith (I've found) are usually the best for a long battle with a lot of different spells. Being that those to both can be in the back row and still attack with as much force. They also have the highest magic attacks and best limits for a last second effort to try to get back in the fight. And last they are the strongest characters with all there other stats or at lest in most everyone's top 4.

Most of the time you will get poisoned, turn into a frog, or have elemental enemies. Counter attack and auto-haste are to very helpful things. 2x or 4x are also good and make sure you have some kind of way to cure. Try not to get hit to soon in the battle and you'll do fine. After a few times you'll get the hang of it.

Take off your "All" materia from your cure materia and put something else in - its not going to help you any more if there's only one person fighting-. The Slots can help and hurt. Most aren't to serious, but a couple can really screw you up. (But remember the harder the handicaps, the more battle points you'll get).

All Materia Broken =All the materia you have is disabled, but your HP rises quickly.

Command Materia Broken = All command (yellow) materia is disabled and all extra commands are lost.

Independent Materia Broken = All independent (purple) Materia is disabled.

Support Materia Broken = All Support (blue) Materia is disabled.

Magic Materia Broken = All Magic (green) Materia is disabled.

Summon Materia Broken = If you don't know by now your to lost to help...

Mini = FIghter is shrunk at the beginning of next battle

Frog = Fighter is transformed into a frog at the beginning of the next battle.

Poison = Fighter is poisoned at the beginning of the next battle.

Speed - Fighter's speed is reduced to half of current speed (unless in auto-haste)

Sword Broken = Fighter's weapon is broken, and there base of strength is used to determine damage done.

Armor Broken = Fighter's armor is broken; base defence is used to determine resistance to attacks

Accessory Broken = Fighter's accessory is broken and its effect is lost

Item Command Sealed = Fighter can no longer use items during battle

HP = FIghter's max. HP is cut in half

MP = Fighter's max. MP is cut in half

HP & MP = Fighter's max. HP & MP is cut in half

Zero MP = Fighter's current MP reduced to zero.

10 Levels Down = The fighter's level is reduced by 10, whitch causes a loss in statistics

5 Levels Down = The fighter's level is reduced by five, which causes a loss in statistics.

Time x30 Damage = Fighter lossed HP equal to the time in the fighter's time bar at the end of the last battle times thirty; doesn't kill the fighter

Cure = Fighter is fully cured at the beginning of the next battle

Lucky 7 = Fighter receives no handicap

(or there's this way)

At the Battle Arena, one member of your party can participate in a series of battles to win Battle Points that can be exchanged for valuable prized. The cost is 10 GP (not Gil) and there's very little risk

The basic premise is simple. The chosen fighter can fight up to eight random encounters of increasing difficulty. Any damage or negative affects from a previous fight are carried over to the next fight. After any win, the player may choose to continue or stop. If the player stops, he/she receives any Battle Points collected up to that point/ Should the player choose to go on, you fight is hit with a random effect, chosen via a one-reel slot machine. Fighters aren't actually killed in a Battle Arena. Even if they're defeated, they leave the arena with exactly the same amount of HP & MP with which they entered.

Equip the character with your very best, and you don't get experience in here so don't worry what you use. You can also use summons X number of times so if your KOR has only one star you can use it 50 times if you wish! The slots are something that you'll have to deal with when you get your own experience. But be careful once you leave the battle Square you lose all your BP. After you get Omnislash and W-Summon Cloud can go into the really good battles to try and get - Gambler, Masamume, Combat Diary, Autograph, or the best of the best Final Attack Materia! But he must will all battles.

Chocobo Racing

Go to the Chocobo page to read up on this...

Speed Square

Shoot at stuff to get points if you get 3000 points or more you'll in a prize. Use short multiple blasts, or, just tap really fast. For the UFO just keep the crosshairs on it and keep the power up on the laser. Also the yellow boulder on top of the canyon wall is worth some 200 points.

Ghost = 40

Cactus = 30-50

Blue Plane = 50 - 60

Jep Plane = 50 - 60

Yellow Boulder = 200

Yellow Ship = 60

Star = 40

Icicle = 40 - 50

Spiny Ball = 70

Balloon = 30

Big Balloon = 70

Lil' UFO = 60

Rocket = 50

Lava Rock = 70

Chopper = 40 - 50

Big UFO = 1000

Zeppelin Engine = ????

Paddle Wheel = 1

Wonder Square

(any game in the wonder square Cid or Tifa might ask if they can play it/ but they have to be in the party)

Arm Wrestling Mega Sumo - Cost 100gil Difficulty Levels:2

Arm wrestle one of two opponents to win a small amount of gil. The Sumo Wrestler is easier then the Wrestler, but both are fairly easy to defeat, Quickly tap the O button until you pin your opponent's arm. You get 1 gil for defeating the Sumo; 2 for the Wrestler. And a smack in the back of the head if I ever meet you in person and you actually play this game more then one time!!

Super Dunk - Cost: 200 gil; Difficulty Levels: none

Hold the O button for less then a second to charge your shot, and then release. When charged correctly, you'll score a basket and get to shoot again. If you miss, the game ends and you receive 1 gil for each basket scored. You get to continue shooting until you miss, so the amount of gil you receive depends upon your own abilites. If you score 10 in a row, you'll get the opportunity to play Double Chance. If you make the shot, you'll double your GP, but if you miss, your GP drops down to 1 and your game ends.

Wonder Catcher - cost: 100 gil Difficulty Level: none

Put 100 gil in and you'll get ether a potion, some GP or nothing at all.

3D Battler - cost: 200 gil Difficulty Levels: Increasing

This fighting game is a lot like 'paper, rock, scissors' You each pick one of 3 attacks and then the stronger attack gets the hit or if its the same attack then you go again. Who ever gets to 10 hits wins.

/\ = upper body attack; beats Low - Loses Mid

=Mid portion attack; beats High - Loses to Low

X=Lower portion attack; beats Mid - Loses High

Fortune Telling - cost: 50 gil Difficulty Levels: n/a

You get a small glimpse into the future.

Mog House - cost: 100 gil Difficulty Levels: n/a

Only give him food if he asks. Don't give him to much but don't stop leting him eat. (Feed him five the first time / three the second)

After winning talk to the guy behind you...

G Bike cost:20 gil Difficulty Levels: n/a

Remember when you leave Midgar? If not how the hell did you get this far?!?! Never mind... Bikes are worth 500 points, but you'll lose 25 every time someone hits the truck. You'll get gil no matter what.

Snow Game cost: 200 gil Difficulty Levels:3

Red balloons are worth one point, Blue - 3 and green - 5. They take off on technique depending on how much time you spent hugging the wall. Watch out for Moogles!! If you find a yellow balloon at the beginning of the course you'll enter Time Attack Mode. And you get to race the Mog ghost.

Torpedo Attack- cost:200 gil Difficulty Level:5

Now this is my fav. game!! This game isn't available until you've stolen your own submarine and fought with a ShinRa sub. Before the game begins, you're given five choices. You can either reenact the battle at the under water rector or you can choose from four original levels. The levels get progressively harder by increasing either the amount of enemy subs or the ability and toughness of the enemy commanders. The amount of GP you receive is the same regardless of the difficulty level.

During a battle, you can shoot as many as four torpedoes at a time. Try to lock onto your target and unload the whole group, which is normally enough to take out an enemy sub. On higher levels, however, it takes a few more shots. Missiles have a relatively short range, so get close before opening fire. If the enemy gets a lock on you, speed up and dive deep. This will normally shake the torpedoes off your tail.

Mines are the small polygons on top of the square columns. You can pass through though the columns without taking damage, but don't go too high. Be careful when you enter the sonar screen- you don't want to accidentally hit a nearby mine!

Use your sonar to help better prepare for what lies ahead and to help relocate the enemy submarines. If you lose track of an enemy on the sonar, exit and reenter the sonar screen, It's faster then waiting for the next sonar pulse. For winning a battle, you receive 20 GP and an item.